These abilities may vary widely in type and power level, but will always include the ability to raise corpses and intelligent undead. However, not all secrets are created equal - different secrets will yield different powers.Įach secret gives a combination of magical abilities, which come in the form of interaction tokens. The defining characteristic of necromancers is that they know the secrets of life and death, which gives them extra powers. Their is raised by 50, while their is lowered by 50, and some necromancer secrets add. Necromancers are still fertile, and in fortress mode, female dwarf necromancers can give birth. However, they do need to breathe, unlike vampires. Having mastered the secrets of life and death, necromancers have reached their goal of immortality, in that they do not age, need to eat, drink, or require sleep, as they never get tired or exhausted. This original necromancer may then take as apprentice one or more fellow immortality-seekers, who will obtain the knowledge of their master. Once the deity/supernatural creature becomes an object of ardent worship to the figure, it will reward the worshipper with an artifact slab containing the secrets of life and death, which is then swiftly claimed by the recipient for diligent learning, thus becoming a necromancer. Shortly afterwards, it will begin (if it does not do so already) worshiping a deity (or a creature with the tag) who has a DEATH sphere. At some point in its life, one of these creatures may suddenly become "obsessed with his/her/its own mortality" and seek to become immortal. Necromancers initially begin as normal historical figures who are mortal, can speak, learn and are also part of an entity in unmodded games these are dwarves, humans and civilized animal people.
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